#include "ParticleSimple.h"

#include "ParticleContext.h"
#include "DescriptorParticle.h"

using namespace ParticleEngine; 

const DescriptorParticle ParticleSimple::Descriptor
(
	"Simple", 
	[](ParticleContext& NewContext) { return new ParticleSimple(NewContext); }
); 

ParticleSimple::ParticleSimple(ParticleContext& NewContext) :
ParticleBase(NewContext, &ParticleSimple::Descriptor)
{
}
ParticleSimple::~ParticleSimple(void)
{
}
